Texture space shaders have the same geometric positional information available to them just as material components, and they use this information to derive the corresponding texture space coordinates. These texture space coordinates may then be used by any wrapped textures that form part of the material definition. Texture spaces are assigned to objects in the same way as materials.
Important Note: The texture space function itself will only be called if any of the objects to which it is attached have materials that include one or more wrapped textures. In the case where an object uses a material with a component which operates in texture space, and no texture space is attached to the object, then a default texture coordinate system will be employed.